![]() I didn’t hear a big difference between them. For Xbox, you can switch between Windows Sonic, DTS, and Dolby Atmos for Headphones. It’s worth noting: my consoles defaulted to these virtual surround sound options, and it’s possible to switch between the different headset audio variants on each console by going through their respective sound settings. The Recon 500’s other audio boons combined with this type of software to make for a great audio experience. Any headset can utilize this sort of thing. Of course, the base use of surround sound software isn’t tied to the Recon 500. The virtual surround sound options – Windows Sonic and 3D audio/Tempest for the Xbox X/S, PS4, and PS5 – allowed me to better pinpoint my rivals in games like Call of Duty: Black Ops Cold War. Using it with multiple consoles, I was able to communicate with my friends easily. There weren’t any latency issues that one might experience with a wireless mic regardless of platform. ![]() Being able to connect via a standard 3.5mm audio port made the Recon 500 compatible with the Xbox One, Xbox Series X/ S, PS4, PS5, Nintendo Switch, PC, and mobile devices. This was true in most cases thanks to the headset’s wired connection. That said, the mic did a great job of delivering clear audio to teammates, regardless of whatever was going on in the background at the time. It can be rather stiff, only bending a little towards or away from one’s face. The Recon 500’s TruSpeak detachable mic features noise cancellation software. ![]() A few extra dials would have been nice but ultimately aren’t needed a separate volume wheel to adjust the chat volume separately of a game’s audio isn’t required on the Xbox One and Series X/ S for instance. The left earcup houses the microphone jack, master volume dial and a big microphone mute button. When it comes to external functions, The Recon 500 is a bit barebones. Gun fire, explosions, the revving of engines – everything sounded great during play. A wood pulp composite enriches natural sounds while the drivers separate high and low frequencies, improving overall detail. The inner workings of each earcup goes beyond comfort, as enhanced acoustics and new 60mm dual drivers provide a solid audio-based experience. Turtle Beach knows how to properly utilize memory foam regardless of how long I wore the headset, my sensitive ears always felt fine. Though adjustable, the amount of pressure being applied could cause some discomfort if not for the super-soft ear cushions. The headset’s metal-reinforced headband had a tight squeeze on my head. The Recon 500 is built to be sturdy, yet comfortable to wear. Outputs: 4x 3.7 Images Turtle Beach Recon 500 – Design and Features.Inputs: 3.5mm mic/line in, optical S/PDIF in.The DX uses a rebadged C-Media CMI-8788 OxygenHD audio processor and has the same DAC for its headphone outputs, but doesn't have the same range of dedicated op-amps as the Z. For a start, it's going up against the Asus Xonar DX, which costs around £20 less and - despite its age - is a long-stranding favourite of ours. However, in an increasingly vigorous market for sound cards, the Z may struggle a little given its £80 price point. It sounds great, particularly if you're upgrading from on-board audio or an entry-level USB sound card. It's worth bearing in mind then that, while the ZxR is closely comparable to cards like Asus's Xonar Essence STX, the Z is more of a jobbing gamer's sound card.
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